![]() As for the H-scenes themselves, they generally follow pretty naturally from the routes’ endings, and though not much would be lost if they weren’t included they provide some nice extra payoff for finishing the route. Meanwhile, that’s literally the case with To Heart 2, so their options for smoothly incorporating H-scenes were more limited without altering the flow of the story. I also complained when it was done in certain routes in the Da Capo games since it made the H-scene seem unnecessary and tacked-on, but the main difference is that the Da Capo games were 18+ first, meaning there was no reason for the H-scene to appear as an afterthought as opposed to being more worked into the main body of the route. I don’t object to this way of including them if the alternative was awkwardly shoehorning them into a place where they didn’t belong (like in some games), this is a fine way of doing it. Each route has one, and for the most part they’re isolated in post-credits scenes. To Heart 2 was initially released as an all-ages game, and that’s made clear by the way the H-scenes are implemented. Unfortunately I don’t think these lines ever end up getting translated. ![]() The voice acting seems well-done, and though the voices seem well-matched none of them stood out particularly to me as a non-speaker. Each character’s theme suits them well, but none of the music seemed like it would stick with me after finishing the game and moving on, the same way some really amazing soundtracks have. ![]() The music for the most part is pleasant and fitting for the game, although none of it stands out as being particularly fantastic. Even if you choose the girl you like on the map screen each day, there are some times when it’s weirdly difficult to actually initiate the route properly, and I had particular difficulty getting Manaka’s good ending without a walkthrough since there are some counter-intuitive choices you need to make. It also has the player choosing where to go on a town map after school each day, along with which girl(s) are at each location. Interestingly the game uses a full-screen text box, similar to the first To Heart and Leaf’s other early games, as opposed to the smaller box at the bottom of the screen more commonly seen these days. The character designs show their age to some extent, clearly early-2000’s visual novel character designs, but they’ve aged better than some other games from that era. What would cause that to come up in a conversation?
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